Portfolio
Hai Dang
Unity Mobile Game Developer · Puzzle & Hyper-Casual
Shipping puzzle & hyper-casual games on Google Play — prototype fast, ship faster.
Section 01
Games
8 titles shipped on Google Play.
- 866K+ installs
- 8 titles
- 4.4 avg rating
Section 02
Personal Information

Hai Dang
Unity Mobile Game Developer
I build mobile games in Unity with a focus on tight, satisfying gameplay loops. Over the last few years I've shipped 8 titles on Google Play across the puzzle and hyper-casual genres.
I care about the whole shipping pipeline: rapid prototyping, feel, monetization stacks, live-ops iteration, and the analytics that make it all measurable. I'm comfortable owning a game from grey-box prototype to live production.
Currently looking for opportunities with hyper-casual publishers and mobile studios where I can keep shipping games and learning from data.
- Games shipped
- 8
- Total installs
- 866K+
- Availability
- Open to opportunities
Skills & Tools
What I use day-to-day when shipping mobile games.
Engine & Language
- Unity
- C#
- Shader Graph
- DOTween
Mobile & Live-ops
- Firebase
- GameAnalytics
- Remote Config
- A/B testing
Ads & Monetization
- AppLovin MAX
- IronSource
- Unity Ads
- IAP






